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The 8/5 6/5 Play for the Three-One Opening Roll

Among all the opening rolls you can ever get the three-one opening roll is best the one you'll ever get. A lot of beginners judge the opening roll by the number of pips they get to run in the opening. Some players may see it that way but the fact remains that getting to run a lot of pips doesn't weigh as much as getting a great position in the opening roll.

There are other rolls that make points on the home board like four-two and six-one but the three one gives you a bigger advantage than other opening rolls does. The 8/5 6/5 play for the three-one opening roll gives you a chance to make your five-point on the backgammon board.

That spells a whole lot of a difference for the three-one opening roll. Doing an 8/5 6/5 on this opening roll is a clear favorite among all backgammon players. No one contends any other move for the three-one opening roll.

By making the five-point in the opening roll when you do an 8/5 6/5 play you are securing a very crucial point on the backgammon board. The five-point has more than once been described as a very valuable point that any backgammon player can own during the course of a game.

Playing 8/5 6/5 for the three-one opening roll secures a point on your home board. Today, this fact has become more appreciated by backgammon players and experts. Making more points on your home board benefits you in the long run during the course of a backgammon game.

When you secure the five-point by doing an 8/5 6/5 in the opening roll you have added another safe haven your checkers that'll be crossing over to your home board. You can later add spare checkers to this point later to hit any enemy checker. From here you can develop your the backgammon board (the inner board to be exact).

By controlling the five-point by playing 8/5 6/5 early in the opening roll when you get a three-one, you deny your opponent the opportunity to harass your pieces when you drop them off to your outer board. Remember that if your opponent makes an anchor on your five-point it will be very difficult to set up a prime.

One common practice is to continue to hold on to your blocking point if you make your five-point. Since you already own that point when you get a three-one, don't break that point. Retain it and maintain your advantage from the three-one opening roll to end game.