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Backgammon Rules: Learn to Play Like a Pro

To champion a game of Backgammon, one needs to be equipped with a skill and a keen intention to become a winner. Where skill is required, constant practice is needed. This means then that to win consistently in Backgammon games, players must be knowledgeable of the rules as well as the tricks to get the lucky breaks always on their side.

Game Basics For starters, Backgammon is a board game participated by two opposing players. The players' goal is to move all their checkers into their home boards and bear them off. The first player who bears off all the checkers will be declared the winner.

The basic things needed for a Backgammon game is a board. A Backgammon board has two sides, an outer board and a home board, separated by a bar. A total of twenty-four triangles in alternating colors are divided equally on either sides of the board. Included in the Backgammon board are the other paraphernalia that get the game going -- thirty checkers, two pairs of six-sided dices, two dice cups, and a doubling cube with the numbers 2, 4, 8, 16, 32, and 64.

The usually round checkers are divided equally into two colors, indicating the amount that each player will bring into play. No specific checker color has the advantage as the first move is determined through a roll of the dice. Each player is also given a pair of dice and a dice cup that will be used for shaking. The doubling cube, meanwhile, spells the excitement of a Backgammon game as it is assigned to keep track of the numbers at stake.

Game Rules All fifteen checkers of each player is placed in their starting positions -- two on the 24th point, five on the 13th point, three on the 8th point, and five on the 6th point -- before each player is given their first roll of the dice. The player who gets the higher number gets the first move, after which both players are given alternate turns to roll their own dice.

Each player's checkers move in the opposite direction of the other. The number of Backgammon moves a player's checkers are entitled to depend on the number the dice bears after a roll. Each roll of your pair of dice is governed by certain rules. These include: 1. A checker can only move to an open point. If your targeted point is being occupied by two or more opposing checkers, you cannot move into it. 2. The numbers on your pair of dice constitute different moves. If you roll a 6 and a 5, you may choose to move one checker a total of 11 spaces or you may choose to move one checker six spaces and another one five spaces. 3. Rolling double or getting the same number on both dices, will have the opportunity to play the number twice. If you get 3s on a single roll, you will be entitled to a movement of four threes, which can be used in any combination. 4. Players must use all the numbers that they roll otherwise, they lose a turn. If using both numbers on the dice for play is not legally possible, you can choose to play the higher number instead.

Basically, both players will roll their luck and use witty strategies that will get their checkers on their home board legally. Once there, they will use strategies anew to bear off or remove all their checkers from the board. The first player to achieve this wins the game. Sounds easy and exciting? It actually is!

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